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Voodoo Warriror

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Devlog

  • Alpha 1.7 - finding paths and time
    August 08, 2024 by Sancho
    due to life. i couldnt find time for this project. But now i finnaly found it. In this small update i improuved dungeon generation even more and also start making Exit/Next level room generation: righ... Continue reading
  • Version Alpha 1.6 - Dungeon generation improvement
    May 30, 2024 by Sancho#Level generation
    I worked on dungeon generation: Conflicting rooms neighborhood Missed dead end Additionally I fixed HUD's behavior, disabled enemy and added debug controls. Debug controls: ` - noclip toggle Q and E w... Continue reading
  • Alpha 1.0 or Post-JameGam state
    May 27, 2024 by Sancho
    Jame Gam №40 was a great experience for me. For the first time i almost menaged to make fully functional game for gamejam. It felt like most succesful attempt for gamejams. My thanks to Linnaeus, wh... Continue reading
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